.. _CMessageWeaponImmumityUpdate Class: ================================== CMessageWeaponImmumityUpdate Class ================================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CMessage\ Methods` for methods that are shared by all Message classes. Only the additional methods specific to each class are documented here. ---- .. _CMessageWeaponImmumityUpdate_Methods: Methods --------------- +-------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMessageWeaponImmumityUpdate\:\:CMessageWeaponImmumityUpdate` | Event message for this class | +-------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CMessageWeaponImmumityUpdateCMessageWeaponImmumityUpdate: CMessageWeaponImmumityUpdate\:\:CMessageWeaponImmumityUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMessageWeaponImmumityUpdate::CMessageWeaponImmumityUpdate( CGameSprite* pSprite, long caller, long target); **Parameters** * :ref:`CGameSprite`\* *pSprite* - * ``long`` *caller* - * ``long`` *target* - **Remarks**